Epic Adventures: Cursed Onboard
by Urchin Games
EPIC ADVENTURES: CURSED ONBOARD SCREENSHOTS
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EPIC ADVENTURES: CURSED ONBOARD Review by DoubleGames
The games with grandiose titles like Epic Adventures: Cursed Onboard, for example, seldom correspond high-quality. Our fears turned out to be quite reasonable. Urchin Games, the developers of this new game premise, promised to provide us with massive storyline and exhilarating gameplay but as a result they didn’t manage to accomplish either of these promises.
The first minutes of Epic Adventures: Cursed Onboard really start out with at least some measure of pledge. You set off to the middle of the Great Amazon jungle in order to make out the secret of vanished ship’s company in the far 1970s. The plot, graphics and the first weird image of a child’s doll promise to give you a good hidden object experience. Sadly, what you find there is just a pile of repetitive hidden object scenes poorly connected with each other. No wonder that after several these uninspired hidden object puzzles, the game’s challenge tends to zero.
What is the worst about Epic Adventures: Cursed Onboard is that there are too many backtracks. You feel frustration when you are asked to explore the same hidden object background for the umpteenth time. In spite of not bad 3D artwork the developers managed to make all these items practically unrecognizable. Occasionally, all these problems are smoothed by a pleasant voice acting of the protagonist but surely it is not enough to save this game from an absolute collapse.
None of the titles with “epic adventure” and claiming to be thrilling can have the combination of crumple story, offhand and annoying gameplay. Unfortunately, this fact make us plank this new game on the dusty shelf of similar disappointing hidden object titles.
16, March 2011










